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[VIDEO] Co-Creation Session 2. Gamification Introduction.

[VIDEO] Co-Creation Session 2. Gamification Introduction.

4 December 2020 By GECON

On November 18, 2020, the Co-creation session 2 of the project Housing +> Bridging the gap in housing studies took place.

One of the objectives of Housing+ project is to improve the performance and knowledge of Housing Studies students through the use of gamification and, more specifically, through a gamified mobile application.

During this session, the use of the Gamification Model Canvas (GMC) as a framework for the analysis of data from end users, for their player profiling, detection of motivating elements and connection between dynamics and behaviors to be stimulated in said profiles was explained. The purpose of this gamification project is to help students to improve their knowledge in housing studies.

As explained in the video that serves as the header of this article, the GMC is a method of analysis and design of gamification projects based on co-design or participatory design among a focus group that represents the ecosystem of end users.

Through the GMC, which acts as a board game, a series of activities take place during a workshop that meet: the analysis of the Revenues to be obtained, the Behaviors to be developed in the users and their types, the Player Profiling of the participants and their Simplicities or blocks to change their behavior, the Dynamics to be generated and the Components of the gamification Mechanics to generate said Dynamics and, therefore, said Behaviors.

After the workshop delivery and after having collected all the information, two types of documents are carried out. The first is the GEAR (Gamification Engagement Architecture Report), which condense all the information collected using some visual aids. Afterwards, the GDD (Gamification Design Document) will be created, where we will find the complete design of the experience to be produced and executed.

Related information:

  • Gamification Model Canvas Evolution Part 1
  • Gamification Model Canvas Evolution Part 2
  • UNMAS Sweeper Project 
  • VanGoYourself Project (Video)
  • VanGoYourself Project (About Us)
  • Samsung S.Drive Project (Video)

 

 

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About GECON

GECON.es Foundation is a non-profit private foundation subject to Spanish legislation, which is governed by Law 50/2002 of December 26, established in Barcelona on 15 April 2002 and included in the Registry of Foundations of Ministerio de Educación, Cultura y Deporte.

The objective and aim of GECON.es is the promotion and encouragement of applied research and transference of technology, methodologies, knowledge and experience related and/or complementary to the following research fields:
-Gamification
-Soft Skills Development
-Video Games
-Smart Cities
-Quality of Working Life

🔗 More info at: https://gecon.es/

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